Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object.
Usage:
PASS <texture_strength> FIELD SHARE? N
GOSUB 0CD .COLOR SET BRUSH METAL
* Check for error
IF 0CD .COLOR SET BRUSH METAL NE
Description:
Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object. The brightness of the color will vary smoothly across the image, so as to produce a shiny effect. The color will then be modulated with a horizontal texture to create the brushed effect. The modulation period will be the same as the size of the image, so this subroutine is best use to create background colors.
<texture_strength> must be one of: None, Light, Medium, or Strong. If blank or not passed, it will default to None. Note that this does not change the color of the object, just applies a brushed metal effect.
This routine is usually called in conjunction with
.COLOR SET METAL.
See
ColorSpec for more information on working with colors.
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--
JeanNeron - 2011-11-16