.COLOR SET BRUSH METAL

Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object.


Usage:

      PASS         <texture_strength>         FIELD            SHARE? N
      GOSUB    0CD .COLOR SET BRUSH METAL
      *        Check for error
      IF       0CD .COLOR SET BRUSH METAL     NE


Description:

Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object. The brightness of the color will vary smoothly across the image, so as to produce a shiny effect. The color will then be modulated with a horizontal texture to create the brushed effect. The modulation period will be the same as the size of the image, so this subroutine is best use to create background colors.

<texture_strength> must be one of: None, Light, Medium, or Strong. If blank or not passed, it will default to None. Note that this does not change the color of the object, just applies a brushed metal effect.

This routine is usually called in conjunction with .COLOR SET METAL.

See ColorSpec for more information on working with colors.

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-- JeanNeron - 2011-11-16
Topic revision: r4 - 22 Feb 2012, JeanNeron
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