Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object.
  Usage: 
      PASS         <texture_strength>         FIELD            SHARE? N
      GOSUB    0CD .COLOR SET BRUSH METAL
      *        Check for error
      IF       0CD .COLOR SET BRUSH METAL     NE
  Description: 
Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object. The brightness of the color will vary smoothly across the image, so as to produce a shiny effect. The color will then be modulated with a horizontal texture to create the brushed effect. The modulation period will be the same as the size of the image, so this subroutine is best use to create background colors.
<texture_strength> must be one of: None, Light, Medium, or Strong. If blank or not passed, it will default to None. Note that this does not change the color of the object, just applies a brushed metal effect.
This routine is usually called in conjunction with 
.COLOR SET METAL.
See 
ColorSpec for more information on working with colors.
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-- 
JeanNeron - 2011-11-16